I decided to start from scratch in a new project after my test projects last week, to let me plan the level more around the route I want the player to take. The core idea is still the same; a central corridor with a series of branching rooms. To begin with I'm only going to build one of the rooms and focus on finishing that one first, so I don't risk trying to build too much. Below is the initial layout.
Each room has a dedicated camera which is switched to when the player enters the room's trigger box. The game also finds the camera rotation so that the pawn moves relevant to the camera instead of the world or itself.
The player character is currently just a cube, but I hope to get a simple mesh modelled soon to make the experience a little more polished.
Asset creation
The maya section of the high poly model is now finished, and I can now move on to adding some detail and wear in zbrush. I'd like to add some carved sections to the pillars and door bar to add some interest to those sections. I'm pretty happy with how this is coming along so far and I'm looking forward to seeing the finished version.
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