UV Mapping
This week was learning the basics of UV mapping and how to project maps onto meshes. We started with some basic cubes and other shapes to get an idea of how the process works. (I used some random images from google here.) I found this process easy enough to get the hang of although I don't fully understand it yet and could do with more practise. On these basic shapes mapping seems easy enough, but I can see how as the models get more complicated mapping them will be much more difficult.
Life Drawing
Life drawing had a focus on portraiture and faces this week, starting with short expression studies of a few minutes and ending with a longer portrait piece. I found it difficult to get a convincing likeness of the model in the initial short periods, but they're good for quick improvement and as a warmup. The longer piece was one I was quite proud of, until I looked at it again after a few hours, one of the reasons I usually take a break between sketching and further rendering. Neither one of the eyes is badly positioned, I don't think, but they don't sit correctly together, the ear is too far back and the mouth a little small (although this was partially down to the model), and it could use a little more rendering, but other than that I think it turned out an effective (if unfinished) piece.
Studies
I've decided to start doing photo studies as practise and in order to get a better understanding of lighting and colour. I started with a facial study, but I want to try some landscape, material and object studies in future as I haven't really focused on those areas prior to now.
This particular piece could do with further rendering and is slightly off in terms of anatomy, but as a colour and lighting study I think it did its job for the most part. It helped me see a lot of what I was doing wrong with regards to colour, and doing a study with a white light source was an interesting one.

















































