Damaged pillar
After finding I could use zspheres to make creating the tree much easier, I opted for a slightly different approach to the model. After making the base cube structure in maya, I brought it into zbrush and constructed the tree around it, as if it had grown up through the already existing pillar and damaged it, moving the blocks out of place and scattering a few.
It was at this point that I was advised that the design was probably too ambitious for the time frame, so I cut back the tree structure somewhat, and then began adding damage to the pillar sections and texture to the tree. I focused mainly on water damage and on structural weakening, and looked for areas where the fallen blocks might have destroyed sections of the ones below on their way down. In hindsight it would have been nice to have some more worn debris on the ground, but also time consuming.
As our group was a week ahead of the others we had a free session this week. I chose to do a screencap study to try to help me with environment painting, to help me speed up and build my confidence. The image I chose was from an animated series with its own style, so I tried to blend my own style with the already existing one to create something new, as well as making it more realistic.














