Sunday, 7 February 2016

Week Summary - BA1b Week 8

Damaged pillar


These are my initial tests for how to create something of this type in zbrush, by creating a basic shape in maya and sculpting in detail. I found the process really interesting, experimenting with the morph target tool and different alphas produced some really interesting results that I can see a lot of use for in the future.




I wanted to try something organic for this project, so I came up with an initial design that I thought would be fairly simple and started modelling it in maya using the follow curve tools. The idea is to have one base trunk that supports the structure, with the small cubes as additional decoration.



Life drawing

Life drawings from this week, I really enjoyed having some costumed models as a nice change of pace, and they really helped me to figure out some things with regards to clothing folds, which I normally have a lot of trouble with. The knight outfits and swords also made for some dynamic posing, and having two models allowed for some interaction and narrative, in addition to being a good exercise for setting up a scene with multiple figures. Getting the scale right was one part which I had some difficulty with, and I think I need to work on.






Dog 

I was curious about rigging so I built a basic model and played with rigging and animating it a little using some lynda tutorials. It's a little broken due to what I think is an issue with weighting, but I managed to rig the dog to move as I wanted to a certain extent, things like getting the head to look at a floating point. I'm really interested to see how this integrates into a game engine and whether I could use this model as a player character.









No comments:

Post a Comment