Overall, I’m very happy with the way this project has
unfolded. I feel that it had a good scope from the outset which I’ve met in its
entirety, that it covered a broad range of skills and programmes and that it
allowed me to learn a lot about the character art pipeline I chose to use in a
relatively short amount of time. Of my initial goals set out in my pitch
document, the only one that I feel I could have met to a better standard is
that of the overall aesthetic direction, which I think could have been a little
more refined. However, this is something that I would put down to time
constraints and to the fact that this project was largely about skills acquisition
for me personally, and so at some points I was worrying more about the
technical aspects of the process than the aesthetic ones – my main goal was to
produce something functioning and game-ready, which I feel I can say I’ve
achieved. That said, I’m still very happy with the overall look of the two
models, and I think I can now produce a much higher standard of work as a
result of creating them.
The difference in quality, particularly in the area of
topology for animation, is fairly significant between the two, and I’m
confident that if I had produced a third model, it too would have ended up
being a large step up and produced faster as a result of what I’ve learned
during this project. I feel that I’ve taken a big step forward in being
prepared for industry work and also in being able to pick up new skills as and
when I need them, something which will serve me well moving forward. Part of me
would like to have tackled something slightly more high-poly and complex,
however I think that keeping my scope small and simple was ultimately the best
decision, and allowed me time to make mistakes and learn from them without
having to cut corners. This project has soundly taught me the value of working
from the basics upwards, as I now have a foundation which I’m confident moving
on to more complex projects with, and in conjunction with my BA3a project I now
feel that I could tackle a higher level of realism and quality without feeling
out of my depth or making fundamental errors.
In summary, I am very pleased with the outcome of this
project, and while I might have liked it to be a little more polished in
places, I value it immensely for the amount I’ve learned from it and for the
skills I’ve gained.




















