I started to think about the kind of game I wanted to make this week and think I've come up with an idea I'd like to pursue. The premise for the game is that the player is a cleaning and maintenance robot in a large hotel, and has to make up the beds and clean the rooms on each floor. The gameplay style is 3D point-and-click, and some rooms require the player to solve puzzles in order to progress and clean the room. The player character is silent, with narration being provided via the hotel's main AI to provide some humour and guidance. Players are invited to see what they can figure out about the inhabitants of each room through observation, as a game the AI likes to play to keep itself entertained. Below are some designs for the robot character.
It's essentially an advanced roomba, with the lower section being a vacuum cleaner and the upper part having arms for tidying. The middle section is extendable to allow it to reach both high and low areas.
I'd like the game to have a fixed camera which tracks the player to a certain extent, in the style of old point-and-clicks like grim fandango. I've found some threads on the unreal forums about how to do this, but I'm having trouble getting the camera to switch when entering the trigger volume so I need to seek some help with it.
Asset production
Started some blockouts for a three-part door in our first session, I'm looking at making some double doors with a locking bar. Below are a couple of my initial blockouts.
I'd like to go for a kind of futuristic east asian look for this, and have a couple of mood boards to that effect. Something like the visual style Blizzard have used for the Hanamura overwatch map would be close to what I'm aiming for, I think.


No comments:
Post a Comment