Sunday, 16 October 2016

Week Summary - BA2a Week 3

Game project

This week I started to work on the prototype for my game. I managed to get it working so that the active camera switches when the player enters the relevant trigger volume, so that it functions similarly to old point-and-clicks like Grim Fandango. Next, I'd like to include a bit of tracking on the cameras to make them feel a bit smoother, and also fix the player movement so that the avatar moves in relation to the camera instead of the world or itself.



I also set up a door blueprint which causes the door to open when the player clicks on it. It works well other than the fact that currently it can be clicked multiple times in succession, causing the door to be offset and not move back into position correctly.

Asset Creation

I've completed the UE4 blockout and low poly version of my door in maya. I think I'm pretty happy with the overall aesthetic, and can move on to adding some more detail for the high poly version now.


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