3D Model Project
I've been polishing up more of the sculpting this week, really trying to work on strong, sculptural, Leyendecker-style folds. It took me a few tries to get the folds around the legs looking how I wanted to; even with references the cut I've chosen for the trousers isn't particularly a standard one and required some thought to get to a place I was happy with.
I also finished up work on the hair and the hood and added some detail to the torso; I used masking for this section and the extrusion tool to keep the depth consistent, as well as the morph target tool to bring it back in places where needed. I've added some placeholder joints to the arms for now to come back to later.
Modelling
Adding more of the muscles this week, adductor groups and hamstrings. I had some trouble with getting some of the wax to stay on so we'll see how the model fares over the next week and whether I'll have to make any fixes.
TIGA session
I used this material cube (coral) as a way to experiment with how to create some depth quickly and easily. In this instance I used four base layers, working in greyscale, with layer styles to give each layer some depth, followed by a gradient map and then a multiply layer to give the cube some more dimension. The overall effect is one I'm unsure of; I think it perhaps works at a glance, but could do with more painting to really look convincing. At the current moment, I think it looks a little flat and I'm not very happy with the physicality of it.
I think I fell into a similar pattern as I have previously, using too much noise in my initial thumbnails. While I tried to simplify the composition afterwards and I think it has a decent foundation, I also think I need a lot more practise in the area. In general, I feel the values here are very muddy, and the image overall lacks depth, I'm not really at all happy with it and I think I could do a lot better. I may try to repaint this at some point in the future to make some improvements with a fresh eye - I think the piece has some interesting light sources, and could have potential given a rework.







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