Monday, 20 November 2017

Week Summary - BA3a Week 8

3D Model Project 




This week was our update presentation, in particular we talked about how best to convey the inhuman aspects of the character, things like potentially using ball-jointed doll style joints at the arms and incorporating seams into the design. I don't want to make the character too robotic, aiming more for a slight sense of otherness, but I agree that the arm area needs some reworking and I could push the supernatural elements more, though I think this is something that will come out with some texturing.



I worked on creating depth in the coat this week, starting by separating off the crossed sections and reconstructing it from there.


Here I duplicated the model, transformed and flipped the normals, and retopologised from there.  



I then repositioned and bridged the sections together. I really like the look of this so far, even though it's been a little awkward to construct. I'm learning more about how to approach character modelling with every section of this I complete, and I think that maybe the next time I attempt something like this I might try to use Marvellous Designer and diversify my programme use now that I'm more familiar with Zbrush and have a better understanding of the basics. 



I also made some minor edits to the figure such as making the eyes separate objects.

Wax model

No wax modelling session this week.

Tasks

This week's task was an analysis task looking at image composition and in particular how to create depth. I think especially after my thoughts on last week's task this was a really good thing to look at for me.



Below are my initial thumbnails for the task; I worked more on making them simpler this time around, and on using less random patterns and trusting my own judgement with regards to shape and flow. I still used some random elements to keep my ideas fresh, but I think too much noise in my thumbnails has been a problem for me up until now and I want to address that.
I used a gouache brush to give the image some texture while still maintaining some hard edges and solid shapes, working first in greyscale and then moving into colour once I was happy with the base values. I placed the light source behind the gate to suggest hope and the feeling of returning home, with one boat turned towards the horizon and one away to create some tension in the image. 

I focused a lot on leading lines towards the focal point of the gate, and I think the way the eye is lead around the image is pretty close to what I was aiming for, though it could probably be slightly tighter in places.

To add colour, I used a combination of gradient maps and overlay layers, which I realise now may have made the colours a little muddy and dark in places. I feel like I need to rethink my approach here somehow, perhaps by starting in colour to begin with without working in greyscale first and using an adjustment layer to check the values.



As for the final piece, I feel like the sky could potentially be more saturated and the colours more considered as a whole, and the whole piece could do with being more polished, but the foundation is there and I think I got a good level of work done given the timeframe. It's a huge improvement from my last environment piece, I think, and while I think there could be slightly more depth (the archway in the background could be pushed further back for one) I feel like it fits the brief much better and overall is a fairly effective piece.

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