Low-Poly Model
I spent this week working mainly on the topology flow and refining the shape of the character, in line with some suggestions a tutor made to do with the line of the figure and some other adjustments. I've been considering a few options as to how to approach the face; I could simply paint it onto the texture, or I could model the features into the mesh itself. I may try both approaches to see which one gives the best result. I've added some block colour to sections of the mesh below to make the silhouette more indicative of the final model, which will have much of the definition of shape provided by the texures.
I've been further delayed from where I would like to be due to working on my application to the Sumo Digital internship, updating my CV and portfolio and writing my cover letter, but I'm confident I can catch up.





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