Saturday, 24 February 2018

Week Summary - BA3b Week 4



Low-Poly Model


I spent this week working mainly on the topology flow and refining the shape of the character, in line with some suggestions a tutor made to do with the line of the figure and some other adjustments. I've been considering a few options as to how to approach the face; I could simply paint it onto the texture, or I could model the features into the mesh itself. I may try both approaches to see which one gives the best result. I've added some block colour to sections of the mesh below to make the silhouette more indicative of the final model, which will have much of the definition of shape provided by the texures.




I've been further delayed from where I would like to be due to working on my application to the Sumo Digital internship, updating my CV and portfolio and writing my cover letter, but I'm confident I can catch up.


Wax model

I spent this week's session refining the ribcage and leg shape, and shaping the hands and fingers. 









Nick Carver portfolio review and lecture

We had more portfolio reviews this week, this time by concept artist Nick Carver. The main critique for my work, as well as some things previously mentioned last week, was to try to push my silhouettes more before moving onto iterating. This may not be something I particularly have time for with this project, but I'll definitely be taking it into consideration with regards to future and personal work. Nick also mentioned a free online rigging software which I may try out, though I'm more interested in working through the Maya rigging pipeline at least once.

No comments:

Post a Comment