Sunday, 17 December 2017

Week Summary - BA3a Week 12

3D Model Project

I had a talk with a tutor this week to work through some issues I'd been having with the model and discuss where I should be going next. It became obvious as we went on that I'd made a few mistakes in my approach thus far, such as making the clothes solid pieces instead of single planes, and I'm considering changing the scope of the project in order to address these issues. Rather than produce a fully retopologised model, I think I should focus more on producing a polished, posed high-poly sculpt, which - while not being what I was originally aiming for - I feel will make for a better portfolio piece than a model that may not look as good as it could do. That said, I have already started some of the retopology, so below are the results of my attempts so far.




The above model was the best result that I managed to produce out of zremesher, but I struggled with trying to preserve the geometry around the protruding sections on the arms in particular and didn't have time to construct these sections manually, which is one of the reasons I think I should change the direction of the project here. I suffered a few crashes this week which limited the amount I actually managed to get done, as well as the fact that I've been going back and forth a lot with the remesher, so I will be using the winter break to catch up.

Wax Model

Adding more leg and hip sections this week, I missed first session due to adverse weather and had to try to catch up at a later session, so I'm still a little behind, but not so much so that I think it will be a problem. Once again I've had some problems with sections staying attached, but I think once I get the model onto the base so that it moves around less this should resolve itself, hopefully. 









Tasks 

No task.

Industry Lecture

We received another industry-focused lecture this week, this time from a more 3D-based perspective. I've been trying to broaden my skill set with this project and branch more into 3D, and I think it's an area I should try to keep improving in to keep myself rounded and versatile. That said, I'm not sure being a 3D specialist is something I want to look at outside of potentially character art.

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