Thursday, 19 January 2017

Asset creation catchup (Weeks 11-13)

Asset creation (Compiled)

As I forgot to include them in my weekly summaries, I've put together the work I've been doing for the last few weeks in our asset creation sessions here.

Week 11

Beginning to experiment with substance designer, creating tiled surfaces. I found substance designer a really interesting programme to work with; it has a lot of power behind it and I can see its potential in creating incredibly believable materials. I think once I get the hang of the process it'll be a really useful programme to be able to use.



Here I have two materials that sit on top of each other to form a tiled surface with some sections missing. The masking process is similar enough to photoshop, so I didn't find it too difficult to get to grips with.



Week 12

Continuing to experiment in substance designer. This week was another tiled surface, but this time an older style, so more varied and organic in nature. I really like the look of the grout coming out from between the tiles, and substance's noise generators make for some really nice soft wear on the tiles.


I can also easily create decals on the surface using existing images; the process is very quick and much easier than trying to sculpt designs by hand.




Week 13

This week we were creating a cracked earth texture. My initial attempt wasn't too successful due to some missed sliders, so I turned it into a sci-fi texture and added an emissive map to the graph instead. 




My second attempt looked much better, after I fixed some of the slider values that weren't working and changed some layer modes. I find substance designer, while powerful, can also be very tricky and technical, and small errors can throw off the whole material.





I then started on creating my own custom material from scratch. I started off experimenting with a worn carpet material, and then a cleaner version. The two of them don't look too bad, but I'd like to make something a little more interesting to move onto vertex painting with.





No comments:

Post a Comment