Submission feedback
My feedback from the submission this week was mostly positive, which is a great feeling. I did receive some criticism, all of which I agreed with, including reframing my sell sheet to improve the layout and gear it more towards a target audience, and catching up with unfinished work. With regards to the game it was suggested to change the colour of the cleanable objects to make it clearer to the player which ones they were, and to edit some of the ending questions to make them less vague. I'll be making these changes throughout the next week.
Life drawing session
I'm trying to focus more on line weight and more nuanced anatomy in these sessions, as well as thinking more about the weight of the pose and catching myself out on bad habits I may have picked up.
Asset Creation
Continuing my work in substance painter, I've now finished texturing the rest of my model, which now just needs reassembled and taken into UE4.
Personal work
The end of this unit seems like a good time to include some personal projects I've been working on since september, including some commissions and monthly character design challenge entries.









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