I finished off my high and low poly models and UV unwrapped this week, and started baking my normal maps. Below are some progress shots of the model.
Finishing the handle.
Added a grip section to the handle and a pull string with grip, by extruding a cylinder along a curve. I think it adds some life to the model as well as being functional.
Again below is the finished model for zbrush, I added some smaller details like ridges to the spinning top section and centre circle.
Above is the finished model from zbrush, just adding some detail to the grip and string sections and some damage and texture to the model as a whole. I actually used the lag in the programme to my advantage here, as it had a stabilising effect on my tablet strokes.
Finished UV map incorporating all smaller maps for each object section.
Below is my first normal map attempt, there were some easily fixed issues with N-gons but my main concern is where areas appear to be overlapping, I think due to too much edge padding. I'm going to test out this map as is, and if it doesn't work I'll ask my tutor what the best course of action is; rearranging my UV map, putting in less edge padding or some other solution.









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